[D15, MM] Da Hunt!
Posted: Mon Feb 10, 2025 6:47 pm
After the sun has risen, preparations are made for the hunting excursion. Spears and hunting bows are brought out to the outskirts of Kyuden Ikoma, to be lended to those who need suitable weapons for a proper hunt. Overall, it seems to be a relaxed affair, to take focus away from being concerned about the upcoming debate and the troubles of the past two weeks.
EVENT MECHANICS
Special Rule:
Hunting can be done solo or in groups of up to three characters.
A solo character rolls dice as normal, gaining no bonuses, but have a chance at glory for doing it on their own.
A group of hunters uses the first of the Cooperative Rolls rules, where one member is chosen as the leader for the Skill Roll, and receives a bonus to the total of their roll equal to the combined Ranks of all other participants in the Skill in question.
Find the tracks
Roll Hunting/Perception to find tracks. Once you have your result, you can choose which track to follow, depending on how well you rolled.
If you roll 10 or above, you find the tracks of easy prey, such as a rabbit or small bird. [Quarry #1]
If you roll 15 or above, you find the tracks of a large bird, or a boar's piglet. [Quarry #2]
If you roll 20 or above, you find the tracks of a young deer, or a doe. [Quarry #3]
If you roll 25 or above, you find the tracks of a boar. [Quarry #4]
If you roll 30 or above, you get lucky and can hunt the hart! [Quarry #5]
Take down the quarry
Having followed the tracks, you're at the point of completing your hunt.
Roll an attack, using Kyujutsu/Reflexes, Spears/Agility, or Knives (using Reflexes or Agility, with Reflexes for thrown). Remember, you don’t kill hunting animals with your grandfather’s sword!
Note: For simplicity’s sake Stances, School Techniques, and Kata don’t matter (it’s not a fight).
Quarry 1: TN 10 (you may alternatively roll Animal Handling/AwarenessTN 15, as you may use falconry instead of your own weapons).
Quarry 2: TN 15 (you may alternatively roll Animal Handling/Awareness TN 20, as you may use falconry instead of your own weapons).
Quarry 3: TN 20.
Quarry 4: TN 20, but you must also roll a Damage Roll, doing a minimum of 15 damage and overcoming 1 Reduction. (Damage rolls are not cooperative rolls)
Quarry 5: TN 25, but you must roll a Damage Roll, doing a minimum of 15 damage and overcoming 3 Reduction. (Damage rolls are not cooperative rolls)