[Day 4, LM, EVENT] The Liberation of Otomo Gorobei, Part I: The Snitch

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Cearnach
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[Day 4, LM, EVENT] The Liberation of Otomo Gorobei, Part I: The Snitch

Post by Cearnach » Thu Apr 25, 2024 12:49 am

The scene: Otomo Gorobei’s chamber. Seppun Irie peers through a slit in the sliding screen to make sure the coast is clear. After a moment, she glances back over her shoulder and makes an impatient gesture to Miya Retsu, who is helping Gorobei into his court robes.
“Can we move this along? We might not get another chance!”
“I’m not so sure that this is a good idea, Irie-chan…”
“Shut it, Retsu-san! Either he gets into court or he dies a footnote of history. You want him snuffed out like Hantei Yugozohime’s brothers? No? Then tighten your obi, petal, because we’re taking this show on the road!”

The cut and thrust of politics has left one of the possible heirs to the throne at a significant disadvantage. Despised by his relations for the conflict with Otomo Keihime’s coronation his candidacy represents, Otomo Gorobei has been prevented from attending court and advancing his claim by a cabal of Imperial functionaries. That ain’t right, and Gorobei’s closest supporters have decided to force the issue by making an end-run through the halls to get to court. Whether you are motivated by a genuine feeling of support for Otomo Gorobei’s candidacy or a basic sense of justice and fairness, you now have an opportunity to help him get his due. But beware, because such interventions can come at a cost.

This event will appear as a series of five threads. Each thread will have only one roll and will unlock at a different time (a gesture to our players from disadvantaged timezones). Each thread will represent a moment in which the characters will intervene to foil an attempt by the Imperial Families to either keep Otomo Gorobei in the Imperial Apartments or force him back there. If at any point a person should fail their roll, Gorobei will be denied access to court and all of this will need to be tried again on Day 7. It is strongly recommended that Team Gorobei carefully plans their approach to how to staff these threads. Teamwork makes the dream work.
GM * Man of Angles * Sionnach * Scealai * Hamanri's Vessel

A light wind swept over the corn, and all nature laughed in the sunshine.---Anne Bronte

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Cearnach
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Re: [Day 4, LM, EVENT] The Liberation of Otomo Gorobei, Part I: The Snitch

Post by Cearnach » Thu Apr 25, 2024 12:51 am

Seppun Irie slides open the door, the subtle grind shaking the Seppun posted outside Gorobei’s chamber into wakefulness. These are sympathetic souls unlikely to detain Gorobei, but the little sneak Miya Heihachi, posted down the hall in a reading nook as usual and trying his darndest to look inconspicuous, is another story. It will fall to you to distract Heihachi enough to permit Irie and Retsu to bundle Gorobei down the hall and around the corner without him noticing.

Please choose one of the following methods:

A: A Long-winded Discussion
You throw your verbal weight around and command his attention by holding forth. Make an Etiquette (Rhetoric)/Intelligence check at TN 20 to trap the snitch in conversation.

B: An Impromptu Performance
A good performance can hold the attention of any man. Make a Perform/Awareness check at TN 20 to enthrall the snitch.

Advantages that may apply: Voice

C: A Breach of Etiquette
When all else fails, you know you can get a person’s attention with a trainwreck. Perform a Major Breach of Etiquette, taking the honor loss associated with such.
GM * Man of Angles * Sionnach * Scealai * Hamanri's Vessel

A light wind swept over the corn, and all nature laughed in the sunshine.---Anne Bronte

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Doji Hikaru
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Re: [Day 4, LM, EVENT] The Liberation of Otomo Gorobei, Part I: The Snitch

Post by Doji Hikaru » Tue Jan 14, 2025 7:31 pm

Hikaru isn't sure why he does it, other than that he feels he should
the silence between us

a quail finds its way

through the underbrush


The words spill free, something catching in his spirit. It's apparently pretty good.
___
D4 - Liberation of Otomo Gorobei Part 1 - Perform(Poetry)/Awareness- Voice advantage applies- VP spent | 8k6 ⇒ 36 (TN: 20)

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Crane Clan | Bushi | Duelist | Man of the Performing Arts
Blessed by Benten | Charming Voice | Driven | Flashing Lights are No Fun

Status: 1.0 | Influence: 2.0 | Glory 3.2 | Honour: Exceptional
Carries: Daisho, Sturdy Clothing, Tea Set (daily), Light Armor, Yumi (for planned combat)

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