Arranged in a neat square with spectator viewing on all four sides are four go boards with two cushions at each for the contestants. A central seat is set aside for a judge to monitor the play by rotating around the boards. Each board has a pair of black and white boxes with freshly cleaned stones prepared. Before each round, each contestant is expected to observe all etiquette by bowing to the judge and their opposition, and during play to not disrupt the other matches.
The judge for this match is Mirumoto Jinkan.
Rules: Each match is single elimination, with each player rolling Games:Go/Intelligence in a contested roll. The matches up to the final are only one roll per player, with the higher roll winning that match. Players may call raises to stunt on their opponent for a point of glory per two raises, but upon failure will lose a point of glory for not taking their opponent seriously and losing. This can lead to a net glory loss for the event.
The winner of the roll has won that game and the match and moves to the next round. In the event of a tie, whoever called the most raises wins. If that does not resolve the match, then players roll again under the same rules, representing an inconclusive first match followed by a tie-breaker lightning round.
The final will be three rolls, representing three games in the same manner as the previous rounds with the same rule for raises.
For those attempting to use kiho or spells, roll Stealth/Agility versus TN52 to hide the activation or use Soshi Shugenja Tech, and for those attempting to switch out stones roll Sleight of Hand/Agility versus TN52. Understand that all of this would be considered cheating, and being caught would draw the ire of the judge and court.
Passing the Sleight of Hand roll gives the player a free raise to their Games:Go roll, with raises on the Sleight of Hand roll gaining them an additional free raise per called raise.
Winning the first match gives 1 point of glory. Winning the second is 2 points of glory. Winning the final is 3 points of glory.
It is expected that players will not attempt to look at what their opponent rolled before rolling themselves.
Example Match:
Togashi Hiro is matched against Bayushi Gen for the weedout round. They bow as is proper and sit down to begin.
Togashi Hiro has played Go before, and rolls his Games:Go/Intelligence with 4k3, achieving 19. Bayushi Gen has never played Go, but Overconfident means he calls two raises for glory anyway, and rolls Games:Go/Intelligence at 4k3 as well (spending Void Point for phantom skill), to achieve 24. Unfortunately he called two raises, meaning his contested TN was 29, and he lost the round and lost a point of glory.
Togashi Hiro moves onto the next round.
The winner of the semi-finals will move onto the finals.
[D10 EE EVENT] Semifinals: Group C vs Group D
- Mirumoto Jinkan
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[D10 EE EVENT] Semifinals: Group C vs Group D
Dragon • Bushi • Scarred • Wealthy • Incorrigible
Honor: What is Expected | Glory: Unremarkable | Status: Average Clan Samurai |Influence: 2
Honor: What is Expected | Glory: Unremarkable | Status: Average Clan Samurai |Influence: 2
- Fukurokujin
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Re: [D10 EE EVENT] Semifinals: Group C vs Group D
The winner of the D, the ponderous woman who is Ichiro-ke no kashin Miyake Matsuko, once again bows to the space, the judge, and her opponent before settling in to play. Her performance this time is not the equal of her last; maybe she has heard the mutterings of others about her heft and is, here among so many tiny people, somewhat more self-aware and self-critical than usual?
Got a 20, no Raises, https://sakkaku.org/r/16714
Got a 20, no Raises, https://sakkaku.org/r/16714
Fukurokujin
Asst GM
"Is that wise?"
Asst GM
"Is that wise?"
- Akodo Kenji
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Re: [D10 EE EVENT] Semifinals: Group C vs Group D
Akodo Kenji bowed respectfully to the crowd, the judges, and his opponent and took his place at the board.
"Good evening Ichiro-sama, it is an honour to face you in this tournament. I wish you well in this and your other endeavors."
This would not be a case of feeling total control of the game, but his inspiration from the previous round did linger. His victory when it came was decisive but not in such a way as to embarrass his opponent.
---
D10. EE. Go tournament. Round 2. | 5k4 ⇒ 35
Success! Kenji gains +2 points of Glory.
"Good evening Ichiro-sama, it is an honour to face you in this tournament. I wish you well in this and your other endeavors."
This would not be a case of feeling total control of the game, but his inspiration from the previous round did linger. His victory when it came was decisive but not in such a way as to embarrass his opponent.
---
D10. EE. Go tournament. Round 2. | 5k4 ⇒ 35
Success! Kenji gains +2 points of Glory.
Lion Clan • House Kusama • Bushi • Scholar • Imperial Scribe • Prodigy • Idealist • Go Champion
Honor: Exceptional | Status: 2.0 | Glory 5.5 | Influence 4.0
Honor: Exceptional | Status: 2.0 | Glory 5.5 | Influence 4.0
- Fukurokujin
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Re: [D10 EE EVENT] Semifinals: Group C vs Group D
Matsuko bows to the victor.
"Thank you for the game," she says. "It was instructive."
She bows to the judge and to the space as she makes her exit.
"Thank you for the game," she says. "It was instructive."
She bows to the judge and to the space as she makes her exit.
Fukurokujin
Asst GM
"Is that wise?"
Asst GM
"Is that wise?"
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