[D1, EN, EVENT] The Right Hand's Reception Option 1: Masters of Court
Posted: Fri Apr 12, 2024 2:51 pm
There are two purposes to a party: to see and to be seen. Each represents an imperative to political relevance. The opening reception of the season represents the first official opportunity to take stock of the opposition and to put forward the face you want the world to see.
Choose one of the following: Masters of Court or Still Waters Run Deep.
Masters of Court
You may choose to make yourself known as a force to be reckoned with. Each step of this event consists of two courtly options and one gauche way to achieve this. While the gauche way has easier TNs, please remember that public use of Low skills does generate honor loss.
Step I: The Cornering.
While you are more than likely to meet scores of functionaries and minor players in the course of an evening, the true masters of court know how to isolate and make an impression on those of status. Choose an NPC in Attendance. Make a Courtier(Rhetoric)/Awareness roll at TN: 25 or Perform: Dance/Agility roll at TN: 30 to either rhetorically command their attention or to elegantly separate them from the crowd for the time you need to make a statement as to your importance. A success on this roll is necessary to continue the Event. The NPC in question will take notice of you as well with a Defense/Reflexes roll at tn: 20 to simply put your body between them and the rest of the party.
Major NPCs in Attendance
Otomo Keihime, Seppun Sadako, Miya Hachi, Kakita Hajime, Chou-sin, Do, Akodo Sanae, Kitsu Shintaro, Matsu Tsuruyo, Doji Minehime, Doji Noriko, Bayushi Kaguya, Kaiu Masahiko, Togashi Mizohachi, Ichiro Himari, Heichi Batsuda, Moshi Akane, Kitsune Aiko, Suzume Ryobu, Gusai Ryoshida, Kasuga Izumi
Step II: Pas-de-Deux.
Introduction and Small Talk: What actually gets said to a person of status in public like this is most likely drawn from a shockingly narrow list of acceptable subjects. The Weather. Some element of culture, perhaps. But whatever it is, it must be innocuous, or at the very least appear to be so. Only the gauche or the desperate would actually try to make a blatant political maneuver in such a setting.
Players content to dance by the numbers and make the right play for the moment must make a TN 25 Etiquette (Conversation)/Awareness roll. A success allows you to maximize your time monopolizing the attention of the NPC, and is equivalent to 1 free raise on your roll in part 3 of this event. Raises on your Etiquette (Conversation)/Awareness roll translate to additional free raises in part 3 at a rate of 2:1.
Players wishing boldly to convey a subtle political message to or subtly ask a political question of the cornered NPC must make a Sleight of Hand/Agility roll to pass a note or Courtier (Manipulation)/Awareness roll to pass their information in double-talk. These rolls are made at a TN of 30.
Players who wish to throw caution to the wind and gauchely talk shop at the reception must make either a Sincerity (Honesty)/Awareness roll to assure the person they are speaking to that you are for real or an Intimidation/Willpower check to just make them listen to you already, geez! These rolls are made at TN 20. Make the most of your opportunity!
Step III: See What I Did There?
A clever courtier now checks the crowd. An unsophisticated observer might assume this is to get a sense of the efficacy of your little power-play, but the wise know it for what it is: a display of dominance. Make a TN 25 Acting/Awareness check to strike the perfect pose or a TN 30 Meditation/Awareness roll to project your most centered poise. Alternatively, make a TN 20 Perform: Oratory/Awareness roll to exercise those bragging rights.
Scoring
Each player will receive a number of Glory points equal to the number of successes they had in the course of the event. Raises will also gain Glory points at a rate of 2:1.
In addition to the qualitative rewards embedded in the nature of the options above, please count the number of times you rolled at each TN. If you:
Chose and passed at least 2 TN 30 options and no TN 20 options, you have mastered the subtlety of court and have earned the esteem of your audience. Gain 5 additional Glory points and the use of the Darling of the Court advantage for 1 day during this court. You must inform the gms at day flip that you are using your good vibes.
Chose and passed at least 2 TN 25 options, you have successfully flexed your political muscle. You receive an additional 3 Glory points and the NPC you chose will bear you good feelings in the coming court.
Chose and passed at least 2 TN 20 options, you surely got something out of your shameful display, but…eesh. Gain 2 points of Infamy and the ill-will of Akodo Sanae.
Choose one of the following: Masters of Court or Still Waters Run Deep.
Masters of Court
You may choose to make yourself known as a force to be reckoned with. Each step of this event consists of two courtly options and one gauche way to achieve this. While the gauche way has easier TNs, please remember that public use of Low skills does generate honor loss.
Step I: The Cornering.
While you are more than likely to meet scores of functionaries and minor players in the course of an evening, the true masters of court know how to isolate and make an impression on those of status. Choose an NPC in Attendance. Make a Courtier(Rhetoric)/Awareness roll at TN: 25 or Perform: Dance/Agility roll at TN: 30 to either rhetorically command their attention or to elegantly separate them from the crowd for the time you need to make a statement as to your importance. A success on this roll is necessary to continue the Event. The NPC in question will take notice of you as well with a Defense/Reflexes roll at tn: 20 to simply put your body between them and the rest of the party.
Major NPCs in Attendance
Otomo Keihime, Seppun Sadako, Miya Hachi, Kakita Hajime, Chou-sin, Do, Akodo Sanae, Kitsu Shintaro, Matsu Tsuruyo, Doji Minehime, Doji Noriko, Bayushi Kaguya, Kaiu Masahiko, Togashi Mizohachi, Ichiro Himari, Heichi Batsuda, Moshi Akane, Kitsune Aiko, Suzume Ryobu, Gusai Ryoshida, Kasuga Izumi
Step II: Pas-de-Deux.
Introduction and Small Talk: What actually gets said to a person of status in public like this is most likely drawn from a shockingly narrow list of acceptable subjects. The Weather. Some element of culture, perhaps. But whatever it is, it must be innocuous, or at the very least appear to be so. Only the gauche or the desperate would actually try to make a blatant political maneuver in such a setting.
Players content to dance by the numbers and make the right play for the moment must make a TN 25 Etiquette (Conversation)/Awareness roll. A success allows you to maximize your time monopolizing the attention of the NPC, and is equivalent to 1 free raise on your roll in part 3 of this event. Raises on your Etiquette (Conversation)/Awareness roll translate to additional free raises in part 3 at a rate of 2:1.
Players wishing boldly to convey a subtle political message to or subtly ask a political question of the cornered NPC must make a Sleight of Hand/Agility roll to pass a note or Courtier (Manipulation)/Awareness roll to pass their information in double-talk. These rolls are made at a TN of 30.
Players who wish to throw caution to the wind and gauchely talk shop at the reception must make either a Sincerity (Honesty)/Awareness roll to assure the person they are speaking to that you are for real or an Intimidation/Willpower check to just make them listen to you already, geez! These rolls are made at TN 20. Make the most of your opportunity!
Step III: See What I Did There?
A clever courtier now checks the crowd. An unsophisticated observer might assume this is to get a sense of the efficacy of your little power-play, but the wise know it for what it is: a display of dominance. Make a TN 25 Acting/Awareness check to strike the perfect pose or a TN 30 Meditation/Awareness roll to project your most centered poise. Alternatively, make a TN 20 Perform: Oratory/Awareness roll to exercise those bragging rights.
Scoring
Each player will receive a number of Glory points equal to the number of successes they had in the course of the event. Raises will also gain Glory points at a rate of 2:1.
In addition to the qualitative rewards embedded in the nature of the options above, please count the number of times you rolled at each TN. If you:
Chose and passed at least 2 TN 30 options and no TN 20 options, you have mastered the subtlety of court and have earned the esteem of your audience. Gain 5 additional Glory points and the use of the Darling of the Court advantage for 1 day during this court. You must inform the gms at day flip that you are using your good vibes.
Chose and passed at least 2 TN 25 options, you have successfully flexed your political muscle. You receive an additional 3 Glory points and the NPC you chose will bear you good feelings in the coming court.
Chose and passed at least 2 TN 20 options, you surely got something out of your shameful display, but…eesh. Gain 2 points of Infamy and the ill-will of Akodo Sanae.